Status: Completed
Description: 2.5D Orthogonal city demolition game with local highscores
Development Date: May 2018
Development Timeline: 5 days
Team Size: 6
My Position: Designer + Programmer
My Responsibilities: Level Design/Set Dressing + Physics/UI/Audio Engineering
Language: C#
Platform: PC
Download Game:
Gameplay Video - (fullscreen recommended):
Status: Completed
Description: 2D top-down swarm defense with character and level progression
Development Date: Spring 2013 - Winter 2014
Development Timeline: 9 months
Team Size: 14
My Position: Lead Designer
My Responsibilities: Level and Item Design
Language: Java
Platform: Android / iOS
Game Design Document: View in GoogleDocs
Gameplay Video - (fullscreen recommended):
Status: Completed
Description: 2D Top-down space defense shooter for Winter Game Jam 2012
Development Date: Winter 2012
Development Timeline: 7 days
Team Size: 12
My Position: Designer / Programmer
My Responsibilities:
Language: C#
Platform: PC
Game Design Document: View in GoogleDocs
Download Game:
Gameplay Video (fullscreen recommended):
Status: Completed
Description: 2D Turn-based future warfare card game
Development Date: Spring 2012
Development Timeline: 10 weeks
Team Size: 5 - no artist ):
My Position: Programmer
My Responsibilities:
Language: C# / Javascript
Platform: PC
Game Design Document: View in GoogleDocs
*Note*: I strongly advise reading over the GDD for the rules and card descriptions before attempting to play.
Gameplay Video (fullscreen recommended):
Status: Technical Alpha
Description: 2.5D Networked arena multiplayer game
Development Date: Fall 2014 - Winter 2015
Development Timeline: 20 weeks
Team Size: 4
My Position: Designer + Producer
My Responsibilities:
Language: C# (Client and Server)
Platform: PC
Game Design Document: View on GoogleDocs
Game State Diagram: View on GoogleDocs
Interface State Diagram: View on GoogleDocs